Game Coder Online
3rd - 5th Grade
Your students love playing computer games, think what a blast they'll have learning to program their own games. In this teacher-led online course, students will learn how to create sprites, objects, events, and actions, while using drag and drop programming. Your students will create exciting, professional-looking games they can play and share with their friends.
Must have access to a Window 8 or higher computer (NOT Mac compatible) and have minimal experience using a computer.
Reg Price $750
District or Multi-location Packages
Much like our Game Creation 101 course, Game Coder Online is a game design course at an introductory level, which will walk students through designing their own games. This is a project-based learning course that will allow you to walk your students through step-by-step programming. They will learn essential programming terminology and skills as they create characters, bosses, health, bonuses, multiple levels, and more in their own arcade-style shooting game. The students that complete this course will have a basic understanding of the mechanics of programming, the process of building a game, problem-solving and attention to detail.
This 14-week, instructor-led, online course can be used in whole or in part. It is written as a stand-alone course and can be used as a supplement to your current STEM classes or as an after-school course or summer learning opportunity.
Your purchase gains you online access to everything you need for your chosen course. Each course package comes with a teacher guide, step-by-step lesson plans, worksheets, software downloads, and programming resources. Lesson plans and teacher’s guide can be easily downloaded or printed for use depending on the instructor’s preference.
*The subscription to the license for this course is limited to the students and teachers within your school (or district if district license purchase) and can only be utilized on the assigned campus during your subscription period There is no limit to the number of students or teachers that can utilize the course during the subscription period. Please review our Subscription Terms for complete term details.
Brainy Bytes curriculum follows the newest generation of ISTE, (International Society for Technology and Education), standards for students (2016). Each of our curricula will expose students to technology and at least one other curriculum topic area (i.e., Science, Language Arts).
The following ISTE standards can be found throughout Brainy Bytes curriculum:
1C - Students use technology to seek feedback that informs and improves their practice and to demonstrate their learning in a variety of ways.
1D – Students understand the fundamental concepts of technology operations, demonstrate the ability to choose, use and troubleshoot current technologies and are able to transfer their knowledge to explore emerging technologies.
2B – Students engage in positive, safe, legal and ethical behavior when using technology, including social interactions online or when using networked devices.
3D –Students build knowledge by actively exploring real-world issues and problems, developing ideas and theories and pursuing answers and solutions.
4A – Students know and use a deliberate design process for generating ideas, testing theories, creating innovative artifacts or solving authentic problems.
4B – Students select and use digital tools to plan and manage a design process that considers design constraints and calculated risks.
4D – Students exhibit a tolerance for ambiguity, perseverance and the capacity to work with open-ended problems.
5D – Students understand how automation works and use algorithmic thinking to develop a sequence of steps to create and test automated solutions.
6A – Students choose the appropriate platforms and tools for meeting the desired objectives of their creation or communication.
6B – Students create original works or responsibly repurpose or remix digital resources into new creations.
6D – Students publish or present content that customizes the message and medium for their intended audiences.
7B – Students use collaborative technologies to work with others, including peers, experts or community members, to examine issues and problems from multiple viewpoints.
7C – Students contribute constructively to project teams, assuming various roles and responsibilities to work effectively toward a common goal.
Technology Requirements (for teacher and participants)
Game Coder is taught on GameMaker which is a PC based program. The install instructions are provided in your teacher's guide.
Online Classroom Platform: You will need to utilize an online classroom platform to teach this course.
- Windows 8 or later
- NOT MAC compatible
- Approximately 400 MB of free hard drive space
- Teacher & Parent Guide
- 1 Teacher Laptop
- Headphones and mic (optional but recommended)
- Game Samples (included)
- Class files and images (included)
- Prezi walkthrough “Recipe of a Good Game” (included)
- “Out of the Box” coding worksheet (included)
- Out of the Box activity supplies
Our lesson plans are uniquely created to provide you with both the course guide and the step-by-step lesson plan all in one convenient location. In the front of all our curricula, you will find objectives, weekly breakdowns, resource lists, and lesson guides/tips. There is also a teacher's guide to ensure you have everything you need for a successful program. Your instructors and students will enjoy experiencing the easy-to-follow, day-to-day structure of all of our courses.
Need help? Feel free to call us for support. We are available 10am - 3pm Monday through Friday. Or use our Educator's Forum to ask your questions or share your experiences.
Onsite or online training is available for multi-course or multi-location programs. Let us train your instructors first hand on how to make the most of our amazing courses. Click here to request a quote.